38 research outputs found

    Digital Picture Books for Young Dual Language Learners: Effects of Reading in the Second Language

    Get PDF
    Reading picture books in the first language (L1) before rereading them in the second language (L2) is assumed to be beneficial for young dual language learners (DLLs). This pilot study examined how sharing digital picture books in L1 or L2 at home before reading them in L2 in kindergarten affected L2 book-specific vocabulary learning and story comprehension. Participants were 14 three- and four-year-old children who spoke Polish at home and learned Norwegian as their second language. Even when DLLs were less advanced in L2, reading first in L1 was not advantageous for L2 vocabulary learning. Characteristics of caregiver–child interactions during the reading of digital picture books in L2 may explain why home reading in L2 was more beneficial than reading in L1 for less proficient young L2 learners.publishedVersio

    Free access to multilingual digital books: a tool to increase book reading?

    Get PDF
    The objective of the study was to examine how providing access to multilingual digital picture books affected the reading habits and language development of children from bilingual families. The study included 41 children aged 4–5 from two schools whose parents spoke a heritage language distinct from the environmental language (Dutch), and had a low level of education. The children were randomly assigned to two groups - one with access to digital books solely in the environmental language (Dutch) and the other with a choice between the environmental language and their heritage language. A general vocabulary test was administered before and after a six-week intervention period. The findings indicated that access to digital books motivated reading, with roughly one-third of the children reading a substantial number of books during the intervention. The availability of books in the heritage language did not lead to an increase in book reading. Given a choice, only a minority (33%) preferred to read in their heritage language. The conditions exhibited similar growth in vocabulary, but the study uncovered positive associations between the number of books and vocabulary development

    What are we downloading for our children? Best-selling children's apps in four European countries

    Get PDF
    The present article provides an overview of the best-selling apps for the age range of 0-8 years under various categories, including 'Kids', 'Books', 'Educational games', 'Family games' and 'Word games' in the two major application stores (Google Play and iTunes App Store) in four economically diverse European countries: Hungary, Turkey, Greece and the Netherlands. As tablets seem to be a substantial part of children's leisure activities, and thus apps might play an important role in their development, we conducted a content analysis to highlight two issues: the educational value of the most popular children's apps and the fine-tuning of apps to the local culture and language of non-English speaking countries. There is a large overlap between the best-selling apps in the four countries; in fact, half of the apps appear among the most popular lists in more than one country. Consequently, most children's apps do not include any oral language and, if they do, they are not available in the local language. Furthermore, the results show that a substantial part of the apps supported early literacy skills. In the majority of apps teaching literacy, although advertised for the youngest, the focus of instruction was more suited for school-age children.Netherlands Organization for Scientific Research (NWO) (411-07-216)National Research, Development and Innovation Office (NKFIH) (PD121297

    What are we downloading for our children? Best-selling children’s apps in four European countries

    Get PDF
    The present article provides an overview of the best-selling apps for the age range of 0–8 years under various categories, including ‘Kids’, ‘Books’, ‘Educational games’, ‘Family games’ and ‘Word games’ in the two major application stores (Google Play and iTunes App Store) in four economically diverse European countries: Hungary, Turkey, Greece and the Netherlands. As tablets seem to be a substantial part of children’s leisure activities, and thus apps might play an important role in their development, we conducted a content analysis to highlight two issues: the educational value of the most popular children’s apps and the fine-tuning of apps to the local culture and language of non-English speaking countries. There is a large overlap between the best-selling apps in the four countries; in fact, half of the apps appear among the most popular lists in more than one country. Consequently, most children’s apps do not include any oral language and, if they do, they are not available in the local language. Furthermore, the results show that a substantial part of the apps supported early literacy skills. In the majority of apps teaching literacy, although advertised for the youngest, the focus of instruction was more suited for school-age children

    The proper name as starting point for basic reading skills

    Get PDF
    Does alphabetic-phonetic writing start with the proper name and how does the name affect reading and writing skills? Sixty 4- to 5Âœ-year-old children from middle SES families with Dutch as their first language wrote their proper name and named letters. For each child we created unique sets of words with and without the child’s first letter of the name to test spelling skills and phonemic sensitivity. Name writing correlated with children’s knowledge of the first letter of the name and phonemic sensitivity for the sound of the first letter of the name. Hierarchical regression analysis makes plausible that both knowledge of the first letter’s name and phonemic sensitivity for this letter explain why name writing results in phonetic spelling with the name letter. Practical implications of the findings are discussed

    Benefits and pitfalls of multimedia and interactive features in technology-enhanced storybooks:A meta-analysis

    Get PDF
    A meta-analysis was conducted on the effects of technology-enhanced stories for young children’s literacy development when compared to listening to stories in more traditional settings like storybook reading. A small but significant additional benefit of technology was found for story comprehension (g+ = 0.17) and expressive vocabulary (g+ = 0.20), based on data from 2,147 children in 43 studies. When investigating the different characteristics of technology-enhanced stories, multimedia features like animated pictures, music, and sound effects were found beneficial. In contrast, interactive elements like hotspots, games, and dictionaries were found to be distracting. Especially for children disadvantaged because of less stimulating family environments, multimedia features were helpful and interactive features were detrimental. Findings are discussed from the perspective of cognitive processing theories
    corecore